REVIEW
            Campaigns 
              of La Grande Armee 1806
            By 
              Richard Moore 
            Official 
              website  
               
             
            
            In 
              1806 Napoleon Bonaparte launched his Grande Armee at a Prussia clamouring 
              for war against the French emperor.  
            Despite 
              its desire for a military clash, Prussia was caught completely by 
              surprise and its forces were humbled.  
            The 
              battle of Jena was a disaster for Berlin, but the humiliation inflicted 
              upon its military pride by Marshal Davout at Auerstadt - when he 
              crushed a Prussian army almost three times the size of his own - 
              shattered its ability to fight on.  
            Within 
              three weeks of the start of the campaign, Napoleon Bonaparte had 
              captured Berlin and knocked Prussia out of the Fourth Coalition. 
               
            Much 
              of it had to do with the fact that in Davout, Bonaparte had his 
              finest marshal leading III Corps, possibly the finest body of French 
              troops ever created.  
             The 
              other major factor in the stunning victory was Bonaparte's organization 
              of his forces, and his detailed planning of their supplies. His 
              armies could move quickly because they knew food, ammunition and 
              medical help were already in position.  
            And 
              it is on the logistical side of Napoleonic warfare that Frank Hunter 
              of Adanac Command Studies has concentrated in his very interesting 
              game The Campaigns of La Grande Armee: 1806.  
            It 
              is not a beautiful game - the graphics are basic and the screens 
              and menus simple - but The Campaigns of La Grande Armee: 1806 
              will entice you in with the promise of things to come and then seduce 
              you with an impossible-to-resist appeal to your grey matter.  
            The 
              map shows you all the major roads, towns and cities - you can switch 
              off their names and also a hexagonal grid - and the military units 
              are represented by boardgame-style square counters. There is no 
              sound, but as Hunter explains (and I agree) having none is better 
              than poor sound. 
            Coming 
              to grips with the command structure and supply details is crucial 
              in the game as your units can find themselves caught out if they 
              run out of food or ammunition. 
            Your 
              army command centre distributes supplies to the various units, as 
              does each city or town you take from the enemy. In the latter case 
              it is a one-off, unfortunately, so you do need to try to grab as 
              many as you can. You do need to be mindful, however, of enemy counterattacks 
              against a force weakened by sending too many units off to forage 
              and - if you are playing the French - the hefty victory point weighting 
              of crossing the Elbe and capturing Berlin. 
            And, 
              with a very fine adjustable fog-of-war aspect to the game - you 
              are never quite sure where or when your corps or divisions will 
              run into the enemy. 
            The 
              overall command pressures placed on you by The Campaigns of La 
              Grande Armee: 1806 really make this game distinct from other 
              Napoleonic titles and make you appreciate how difficult campaigns 
              must have been to organise. 
            Battles 
              are pretty much worked out off-screen although you do get a choice 
              of what style of battle you will fight - holding or pinning actions, 
              a pitched/attack strategy or even withdrawal. The results are calculated 
              by the computer based upon troop morale, fatigue levels, the force 
              mix, commander's rating and the terrain. 
            Another 
              aspect I really liked about The Campaigns of La Grande Armee: 
              1806 is the importance of fatigue upon troops and if you march 
              your men hard then you will lose an increasing number of them as 
              stragglers. Having a hospital nearby also assists in getting your 
              units back to fighting fitness more quickly. 
            In 
              addition, the time delay between sending orders for a certain objective 
              to be taken and those decisions being acted upon is similar to the 
              very old Napoleonics games and adds realism to the command 
              problems.  
            The 
              one thing I would have loved to have seen on The Campaigns of 
              La Grande Armee: 1806 is a zoom-out function. There is a small 
              strategic map, but a full-screen sized area map would make gameplay 
              so much easier.  
            This 
              game does not suck your computer dry of all its processing power 
              and one of the beauties is you can play it almost full screen with 
              your programme/internet/email shortcuts still on the bottom of your 
              screen. So, if you are sneaky, you can play while at work and not 
              have to keep quitting the game to deal with money-making matters. 
            I can 
              heartily recommend The Campaigns of La Grande Armee: 1806 
              to gamers who want to really test their mettle as a true commander 
              of Napoleonic Era armies.  
            80% 
               
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